Limits and queues

Numbers first. These are the limits a standard Pod and each plan work within today.

Per Pod

Limit Value
Active agents, guaranteed 2 to 3
Concurrent xcodebuild runs 2
Simulators in the pool 3 to 4 devices
Idle timeout 10 minutes after the last session ends
Longest session 8 hours, then the agent is asked to wrap up and push

More agents than the guarantee are allowed. They queue for builds and Simulators rather than being refused.

Per plan

Plan Pods at a time Pod-hours included Beyond the included hours
Free 1 3, once Sessions stop when the hours are used up
Pro 4 300 a month $0.40 per Pod-hour
Team 10 1,500 a month $0.30 per Pod-hour
Enterprise By contract A dedicated pool Not metered

A session that needs a Pod when the plan’s Pods are all busy waits for the next free one. The dashboard shows the queue.

How the build queue works

Two xcodebuild runs per Pod, scheduled fairly between agents: the agent that has waited longest goes next. Incremental builds are fast because the worktree keeps its derived data for the session. Clean builds of large apps take as long as they take on a Mac mini; plan the number of Pods around that, not around agent count.

How Simulators are leased

An agent leases a Simulator when it launches the app or starts UI tests, and returns it when done. Leases are short, so three to four devices serve more than three to four agents in practice. A lease that is idle for five minutes is released.

Usage and caps

Usage is metered per second while a Pod runs. Set a monthly spend cap on Pro and Team; when it is reached, new sessions wait for your approval. Usage by developer is listed on Team.

Next: Security.

Reviewed October 24, 2026. Facts on this page are rechecked when the product or a vendor's prices change.